Level Design


 * Ten Principles for Good Level Design - GDC talk by Dan Taylor (relative nobody? industry veteran?) Pretty basic but a decent resource for people not sure where to start
 * https://www.gamasutra.com/blogs/author/DanTaylor/543613/
 * The Social Life of Small Urban Spaces - Influential architecture and urban planning documentary from 1980, by William H. Whyte


 * Matt's Level Design Retrospective (Doom, Quake and More)
 * Devs Play Doom w/ JP LeBreton & John Romero
 * Devs Play Doom - Doom 2/Bioshock (Arcadia Demade) - Bonus
 * KovaaK teaches QuakeWorld duels