Super Mario

Arcade

 * Donkey Kong (1981)
 * Donkey Kong Jr. (1982)
 * Mario Bros. (1983)
 * Inspired by Joust

NES

 * Super Mario Bros. (1985)
 * Super Mario Bros. 2 (1986) - "the lost levels"
 * Yume Kōjō: Doki Doki Panic (1987) / Super Mario Bros. 2 (1988) - "Super Mario USA"
 * The Continuing Underappreciation of Super Mario Bros 2 (by its own creators) by Heidi Kemps
 * Super Mario Bros. 3 (1988)

Super Mario 64

 * Playing with Mario's face
 * Jumping into paintings
 * Chasing 1-Up Mushrooms
 * Chasing MIPS
 * Sliding
 * Climbing trees
 * Flying
 * Green Shell surfing
 * Bowser spin
 * running around the wooden posts
 * making the eyes dizzy
 * losing your hat
 * the piano
 * baby penguins copy Mario's dive
 * Tiny-Huge Island - reinterpreting super mushrooms?

Items:
 * Coins
 * Red Coins
 * Blue Coins
 * Hearts
 * 1-Up Mushrooms
 * Green Shells
 * Power Stars
 * Wing Cap/Red Block
 * Vanish Cap/Blue Block
 * Metal Cap/Green Block
 * ! Block

Super Mario Sunshine

 * Diegetic platforming (palm trees, buildings, etc...) in regular levels, abstract platforming in secret levels
 * Obstacles are spread far-apart to compensate for FLUDD's mobility - gives levels a wide-open feel
 * "Through Mario I wanted to recreate the experience of a hero jumping from rooftop to rooftop like those heroes I saw in my childhood. I achieved this somewhat in Super Mario Sunshine in that you can climb on the rooftops in the plaza and run around. The water-based play with FLUDD also reflects my childhood experiences, playing in water and enjoying the coolness on my skin." - Yoshiaki Koizumi
 * Wall-sliding
 * Spin Jump
 * Tightropes
 * Water/goop-sliding
 * No Long Jump or Crouch
 * No Goombas or regular Koopa Troopas
 * Blooper surfing
 * Yoshi
 * Manholes
 * Sunglasses
 * Losing Hat/heat stroke

FLUDD:
 * Spray water at objects or enemies by pressing R
 * Switch between the Squirt Nozzle and either the Hover, Rocket, or Turbo Nozzle (depending on which one Mario currently has equipped) with X
 * Super Whirl Jump

Items:
 * Coins
 * 100 per level like 64, but the layout changes for each mission
 * Red Coins
 * No longer affect Coin total, only appear in the 'Collect 8 Red Coins' missions
 * Blue Coins
 * 240 total, can trade ten for one Shine Sprite from the Tanuki store
 * No longer affect Coin total
 * Shine Sprites
 * 1-Up Mushrooms
 * Fruit
 * Water Bottle
 * Hover Nozzle/Blue Box
 * Rocket Nozzle/Red Box
 * Turbo Nozzle/Grey Box

Level themes:
 * Bianco Hills - wind-power
 * Ricco Harbor - scaffolding
 * Gelato Beach - solar-power
 * Pinna Park - theme park
 * Sirena Beach - seaside resort
 * Noki Bay - cliff-side
 * Pianta Village - chain-chomp tracks, mesh underside
 * Corona Mountain - volcano

Cut content:
 * Delfino Express/Sol Coins
 * Battleship Island - Hashima Island?
 * Flame Temple
 * Lighthouse Island
 * Hotel Lacrima - translates to Hotel Tear
 * Erto Rock - translates to Steep Rock