Pac-Man

Pac-Man (1980)

 * The Pac-Man Dossier by Jamey Pittman
 * Pac-Man Ghost AI Explained - Retro Game Mechanics Explained
 * So how long are the monsters blue, anyway? by pacmaniax

Bally Midway Sequels
Ms Pac-Man (1982)
 * 4 mazes
 * Altered monster behaviour
 * Instead of appearing in the centre of the maze, bonus items bounce randomly around the maze, entering and (if not eaten) leaving through the warp tunnels
 * The Ms. Pac-Man Mystery - How three guys from Montana invented the ultimate strategy by Paul Stokstad [Appeared in the June 1984 issue of "Computer Games"]
 * Manuscript on Ms. Pac-Man by Bozeman Montana Think Tank: Tom Asaki, Don Williams, Spencer Ouren - 1983
 * Ms. Pac-Man Tutorial 1: Ghost Behavior
 * Ms. Pac-Man Tutorial 2: Intro to Grouping

Jr. Pacman (1983)
 * 7 mazes
 * Mazes are each twice as big as the mazes found in the earlier titles, larger than the size of the screen, and will scroll into view as you move through them
 * No escape tunnels
 * Most mazes feature 2 additional power pellets over the original 4
 * Bonus items appear over the ghost house, travel towards a power pellet and must be captured before they eventually collide with, and destroy it
 * When bonus items pass over regular pellets, they grow in size and slow Jr. down when he eats them

Baby Pacman (1982 - Pinball hybrid)

Namco Sequels (Arcade)

 * Super Pacman (1982)
 * Pac 'n Pal (1983)
 * Pac-Mania (1987)
 * Pac-Man Arrangement (1996)
 * Pac-Man Battle Royale (2011)

Console/PC

 * Pak Pak Man/Pocket Pac-Man (1981), PakPak Monster (1982) [Epoch]


 * Ms. Pac Man: Maze Madness (2000)
 * Pac Man: Adventures in Time (2000)


 * Pac-Man Vs. (2003) [Shigeru Miyamoto]
 * Pac-Man Championship Edition (2007)