Level Design

See also: Architecture, Maze mechanics
 * LEVEL-DESIGN.org - Level Art and Design News Website
 * Textures.com


 * Ten Principles for Good Level Design - GDC talk by Dan Taylor (relative nobody? industry veteran?) Pretty basic but a decent resource for people not sure where to start
 * https://www.gamasutra.com/blogs/author/DanTaylor/543613/
 * Level Design in a Day: Level Design Histories and Futures - GDC talk by Robert Yang
 * The Social Life of Small Urban Spaces - Influential architecture and urban planning documentary from 1980, by William H. Whyte
 * Hitman Levels as Social Spaces: The Social Anthropology of Level Design - GDC talk by Mette Pødenphant Andersen


 * Matt's Level Design Retrospective (Doom, Quake and More)
 * Devs Play Doom w/ JP LeBreton & John Romero
 * Devs Play Doom - Doom 2/Bioshock (Arcadia Demade) - Bonus
 * KovaaK teaches QuakeWorld duels - Useful for understanding how competitive players navigate levels in a deathmatch
 * Dave Johnston Level Design blog - Creator of de_dust (CounterStrike map)
 * https://www.johnsto.co.uk/blog/the-hill/ - this article is particularly good
 * https://www.johnsto.co.uk/i/blog/texture-tastic-diagrams/plaster1.jpg - as is this texture diagram
 * The Door Problem of Combat Design - Gamasutra article by Andrew Yoder
 * “Ben’s small bible of realistic multiplayer leveldesign"
 * Bauer Design Solutions


 * Half-Life Deathmatch maps - overviews


 * David Gurrea's Textures